Dungeon Crawl Theater

Rating : 8.7

in the dungeon crawl theater you fight for your soul in a rogue-like deck building game battle miniatures draw new cards to strengthen your deck and spend the lost souls of others to improve your chances will you let the curse hold another adventurer? How to Play:
Click on your cards or dice and then on your heroes to assign them the abilities and energy they need. before each round you will automatically roll your dice and draw cards until your hand is filled so take your time and carefully plan how the next round should play out before you click the quotbattlequot button Assign cards to your heroes by clicking on a card and then on the hero you want this card to be used by. however class cards can only be used by a hero with the appropriate class the digits on the blue lightning bolt represent the action point requirement for a hero to be able to act and the roll of dice represent your available energy a different action point base requirement and a card39s cost will add to this Click on the dice you wish to use and then on the hero you wish to use them on to charge up their energy. as soon as you click on the quotbattlequot button combat will begin and any hero with a card assigned and enough energy action points at 0 will execute their move whenever a single target moves it will randomly select an enemy in the case of a critical hit 1 5 times the damage (rounded down). see status conditions for additional information after each character has their turn the next round begins and this process will repeat until the battle ends when battle is won all status conditions and de-buffs will be removed and dead heroes with 1 remaining hp will be resurrected Status Conditions:
Damage over time conditions:
These conditions remain until cured or the battle ends

Poison / Burn / Bleed - will deal damage equal to their corresponding value after a character's turn (even if they failed to act). Timed conditions:
These conditions will tick down by 1 at the start of each round and disappear once they've reached 0, are cured or the battle ends

Target (taunt) - all single target attacks are directed towards the character with this condition. Paralysis - 25% chance that the character becomes unable to act and skips their turn. stuns - the character is not able to act and skips its turn

controlsto play click on the left mouse button